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1. Fitted smart bomb launcher contraband in high sec - in Player Features and Ideas Discussion [original thread]
Didn't you enjoy the free disco and subsequent lightshow? -------------------------- How do you play the game? Originally by: Le Skunk Spin an armarda of expensive ships, grandstand in local chat and post on forums
- by Marquis Zenas - at 2011.04.21 10:41:00
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2. AlienFX: Why? - in Player Features and Ideas Discussion [original thread]
Originally by: Hackesaw Players who buy Alienware are serious. Throw them a bone. Eh? Buying a more expensive off the shelf machine is more serious than doing your own research and building a cheaper custom built machine? ------------...
- by Marquis Zenas - at 2010.05.21 14:02:00
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3. High sec ganking. - in Player Features and Ideas Discussion [original thread]
Originally by: Whitehound One can grief you by using multiple accounts or just calling friends on the phone to make it look like it is PvP, but it stays griefing. That sounds paranoid. Also, it'd be a bit difficult to prove Ori...
- by Marquis Zenas - at 2010.05.20 11:57:00
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4. High sec ganking. - in Player Features and Ideas Discussion [original thread]
Edited by: Marquis Zenas on 20/05/2010 11:36:11 Originally by: Whitehound No, it does not matter for what reasons something is done. Someone might gank another player again and again out of love, and it would still count as griefing. ...
- by Marquis Zenas - at 2010.05.20 11:35:00
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5. High sec ganking. - in Player Features and Ideas Discussion [original thread]
Originally by: Ganagati ... Griefing being where some pre-teen in a brutix randomly picks a hulk and pops it for the killmail and their tears while ganking usually entails the pointed killing of a ship worth money... Crashing a discos...
- by Marquis Zenas - at 2010.05.20 09:59:00
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6. Resurrecting the Dead Horse - in Player Features and Ideas Discussion [original thread]
ARISE! To the top with you! -------------------------- Sigless
- by Marquis Zenas - at 2010.05.19 09:44:00
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7. T2 Micro Auxiliary Power Cores - in Player Features and Ideas Discussion [original thread]
Edited by: Marquis Zenas on 17/05/2010 22:34:24 Originally by: Di Mulle T2 usually comes with some disadvantage together with advantage... so no, it can't be just "equal" to best named. Also, if it is too expensive - don't buy it... o...
- by Marquis Zenas - at 2010.05.17 22:34:00
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8. T2 Micro Auxiliary Power Cores - in Player Features and Ideas Discussion [original thread]
So there I was fitting up a frigate on an alt, ready to dish out some Dakka and, buggerit, I'm out of PG by 12 but have tons of CPU left over. No problem, I'll buy a Micro Auxillary Power ... HOW MUCH? No chance will I be spending 30 mil on module...
- by Marquis Zenas - at 2010.05.17 22:14:00
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9. attack suicide security level 1.0/0.5 - in Player Features and Ideas Discussion [original thread]
Translation: "Some Johnny Concrete joined my corp. He got bribed by some pirates to kill someone in my corp. He scragged his ship and pods and didn't even get concorded. It's not fair!" -------------------------- Sigless
- by Marquis Zenas - at 2010.05.14 14:02:00
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10. Weapon specification skills - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever diversity is bad for the game amirite? I take your point. Though it is a niggle that you have to train Long Range missiles to get the short range missiles. IE: SM -> HAMs SM -> Heavies -> Torpedo...
- by Marquis Zenas - at 2010.05.13 15:29:00
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11. Weapon specification skills - in Player Features and Ideas Discussion [original thread]
No. Personally I think missile skills should be more like their gunnery counterparts in their use of pre-requisites: Rockets -> HAMs -> Torpedos Small Missiles -> Heavy -> Cruise Rocket Spec -> HAM Spec -> Torpedo Spec Small...
- by Marquis Zenas - at 2010.05.13 14:40:00
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12. Keep your planes and give me a spaceship - in Player Features and Ideas Discussion [original thread]
Originally by: Kyo Haku If EVE were to approximate our current understanding of maneuvering in space, the ships would have to have thrusters on almost every surface- which would look really weird. Besides, it's a science FICTION game, it d...
- by Marquis Zenas - at 2010.05.13 09:50:00
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13. Death Star Ship - in Player Features and Ideas Discussion [original thread]
Edited by: Marquis Zenas on 04/05/2010 18:47:58 Originally by: Dan O'Connor Death Star - Description Attributes You forgot one missing attribue: "Critical weakness - a successful rocket hit does 97.5 billion points worth of d...
- by Marquis Zenas - at 2010.05.04 18:47:00
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14. Alt-Menu (New design) - in Player Features and Ideas Discussion [original thread]
Nice. Personally, I'd go further and actually implement this in a fixed place on the screen along with all other options that appear depending on the context of the situation. -------------------------- Sigless
- by Marquis Zenas - at 2010.04.28 14:18:00
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15. Getting - in Player Features and Ideas Discussion [original thread]
All good stuff - perhaps make a proposal in assembly hall? -------------------------- Sigless
- by Marquis Zenas - at 2010.04.24 07:52:00
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16. How the UI is ruining everyone's Eve experience.. - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Shadow I've moved this thread from EVE General Discussion to Features & Ideas Discussion. I'm hoping there will be some constructive input on potential changes/improvements to the UI here. Carry on. -- Shadow Maybe...
- by Marquis Zenas - at 2010.04.21 15:34:00
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17. How the UI is ruining everyone's Eve experience.. - in Player Features and Ideas Discussion [original thread]
Originally by: Crumplecorn So many complaints about the UI come from peoples' inability to handle a mouse. Everybody slips and makes mistakes, especially if you are trawling through a large number of orders. It wouldn't be so bad with ...
- by Marquis Zenas - at 2010.04.21 15:29:00
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18. How the UI is ruining everyone's Eve experience.. - in Player Features and Ideas Discussion [original thread]
Agreed and have similar thoughts. I do heavy market trading and making changes is always a ballache. The UI in general isn't the best especially the overuse of right-click (Whats wrong with clicking on a item and then have some sort of open-out me...
- by Marquis Zenas - at 2010.04.21 15:16:00
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19. Dear CCP (A Newb's Perspective) - in Player Features and Ideas Discussion [original thread]
One thing about war decs: You'll get tons of advice on how to deal with them and hardly any on why they start. The number one reason they happen is because of some braggart or other loudmouth in your corp starts shooting his mouth off in local a...
- by Marquis Zenas - at 2010.04.13 10:58:00
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20. Field Recovery Frigate (Mini logistics) - in Player Features and Ideas Discussion [original thread]
I've been training for logistics cruisers latey. I really like the idea of them. The thing with logistics cruisers though, is that they're great and people like having them around. Until you come across an enemy gang in which you get your defensel...
- by Marquis Zenas - at 2009.05.12 11:50:00
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